/**
 * Copyright 2008 Matthew Corby-Eaglen
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */
package std.game.behaviours

import groovy.lang.Bindingimport groovy.util.GroovyScriptEngineimport java.lang.Exception

/**
 * 
 * this is a scripted behaviour. the script identified by "scriptName" determines the behavior of the object
 *  
 * @author corbym
 *
 */
 class ScriptedBehaviour extends Behaviour{
	 GroovyScriptEngine engine
	 String scriptName
	 def doBehaviour(arg, ... args){
		 Binding binding = createBinding();
		 binding.setProperty("mob", args);
		 binding.setProperty("args", args);
		 // start off a new thread so we don't waste heartbeat time
		 Thread.start{
			 delegate.engine.run(scriptName, binding);
		 }		 
	 }
	 def createBinding(){
		 new Binding()
	 }
	
}
